Fractured Coin Equipment & Enchantment Rolls
Overview
Fractured Equipment are powerful end game gear. They can be purchased using Fractured Coins in the west wing of Riftbound Castle from NPC Quarter Master Melissa (new_zone02) 15, 183. Each piece of equipment comes with their own unique powerful effects with the added ability to become enchanted as well as have random item options.
List of Fractured Equipment
Armour | |
---|---|
Titan Armor | Cost: 90 Fractured Coins
Type: Armour
Defense: 280
Armour Level: 2
Weight 280
Card Slot: [1]
Requirement
Base Job 1
Every Job
ATK +10% & MATK +10%;
Additional ATK/MATK +1% per 20 Training with Master Ken
CRIT +10;
Additional +1 per 20 Soul Power
MDEF +80;
Additional +2 per Rebirth
(Total 180 at Max.)
Indestructable & Unstrippable
Increase Resistance to Silence & Stun by 50%
For each Enchant Grade All bonuses +10% of total Value |
Titan Helm | Cost: 90 Fractured Coins
Type: Upper Headgear
Defense: 240
Armour Level: 2
Weight 100
Card Slot: [1]
Requirement
Base Job 1
Every Job
MDEF +70;
+2 per refine
(Limit 30)
(Total +130 at Max.)
Experience Gain +10%;
+1% per 100 training with Master Ken
+1% per 100 Soul Power.
All stats +10
+1 every 2 Base Level
(Reduced effect past 250)
Cooldown Recovery Rate +30%;
+1% per 10 Soul Power
Immune to knockback
Resistance to Blind +50%
Remove gemstone requirements for most skills.
Indestructable & Unstrippable
For each Enchant Grade All bonuses +10% total value |
Titan Shoes | Cost: 90 Fractured Coins
Type: Shoes
Defense: 260
Armour Level: 2
Weight 50
Card Slot: [1]
Requirement
Base Job 1
Every Job
MDEF +90;
+2 per refine
(Limit 30)
(Total +150 at Max.)
Movement Speed +10%;
+1% per 5 Rebirths
(Total +32% at Max.)
Drain 3 SP per attack;
+1 per 10 Rebirths
(Total 14 at Max. )
Maximum HP/SP + 5%;
+1% every 10 Job Levels
(Total +16% at Max.)
Maximum HP +1000;
+100 per Training with Master Ken
Maximum SP +50;
+5 per training with Master Ken
For each Enchant Grade All bonuses +10% total value |
Titan Manteau | Cost: 90 Fractured Coins
Type: Garment
Defense: 250
Armour Level: 2
Weight 50
Card Slot: [1]
Requirement
Base Job 1
Every Job
MDEF +80
FLEE +3 per Soul Power
Chance to be Critically Hit -5%
-1% per 20 training with Master Ken
Critical hits against you deal -10% damage
-1% additional per 5 rebirths
(Total 22% at Max.)
Misc. Damage taken -10%
-1% per 2 refine (Limit 30)
(Includes Traps, Falcons, and other similar damage sources)
(Total -25% at Max.)
Reduces Neutral Property Damage +15%
-1% per 2 refine (Limit 30)
(Total 30% at Max.)
For each Enchant Grade All bonuses +10% total value |
Titan Shield | Cost: 90 Fractured Coins
Type: Shield
Defense: 250
Armour Level: 2
Weight 50
Card Slot: [1]
Requirement
Base Job 1
Every Job
Elemental Resist +25% (Except Neutral)
+1% per 2 refine (Limit 30)
(Total 40% at Max.)
MDEF +70;
+1 per 2 Base Level
(Reduced effect past 250)
Reflect Damage Taken -1% per Rebirth
(Total -100% at Max.)
Indestructible & Unstrippable
[With Titan Helm equipped]
DEF +25
MDEF+ 3 per refine
For each Enchant Grade All bonuses +10% total value |
Shades | Cost: 30 Fractured Coins
Type: Mid Headgear
Defense: 20
Armour Level: 2
Weight 10
Card Slot: [1]
Requirement
Base Job 1
Every Job
Adds 50% resistance to Blind status
STR+ 10;
+1 per Job Level
(Total 120 at Max.)
For each Enchant Grade All bonuses +10% total value |
High Elven Ears | Cost: 30 Fractured Coins
Type: Mid Headgear
Defense: 20
Armour Level: 2
Weight 10
Card Slot: [1]
Requirement
Base Job 1
Every Job
Adds 50% resistance to Silence status
INT+ 10;
+1 per Job Level
(Total 120 at Max.)
For each Enchant Grade All bonuses +10% total value |
Ultra X-Act
Binoculars |
Cost: 30 Fractured Coins
Type: Mid Headgear
Defense: 20
Armour Level: 2
Weight 10
Card Slot: [1]
Requirement
Base Job 1
Every Job
Adds 50% resistance to Stun status
DEX+ 10;
+1 per Job Level
(Total 120 at Max.)
For each Enchant Grade All bonuses +10% total value |
Acessories | |
---|---|
Ring Of Windsor | Cost: 50 Fractured Coins
Type: Acessory (Right)
Defense: 70
Armour Level: 2
Weight 10
Card Slot: [2]
Requirement
Base Job 1
Every Job
ATK +10%
DEF +5%
POW +20
STA+ 20
If Moving HP Recovery is learned; restore 1% hp every 3 seconds
If Fatal Blow is learned; Bash damage increased by 1500%
For each Enchant Grade All bonuses +10% of total Value |
Keyron's Tear | Cost: 50 Fractured Coins
Type: Acessory (Right)
Defense: 70
Armour Level: 2
Weight 10
Card Slot: [2]
Requirement
Base Job 1
Every Job
MATK +10%
MDEF +50
SPL +20
CRT+ 20
When using Energy Coat;
gain 1% increased Cooldown Recovery speed for every
50 max SP for 5 minutes
For each Enchant Grade All bonuses +10% of total Value |
Chain of Alt-Eisen | Cost: 50 Fractured Coins
Type: Acessory (Right)
Defense: 70
Armour Level: 2
Weight 10
Card Slot: [2]
Requirement
Base Job 1
Every Job
Max HP +10%
All damage reduced by 5%
STA +20
CON +20
Using Crazy Uproar; adds additional ATK based bonuses
the amount of Zeny you are carrying for 5 minutes
For each Enchant Grade All bonuses +10% of total Value |
Damon's Glove | Cost: 50 Fractured Coins
Type: Acessory (Right)
Defense: 70
Armour Level: 2
Weight 10
Card Slot: [2]
Requirement
Base Job 1
Every Job
Ranged Damage +8%
HIT +5
POW+ 20
CRT+ 20
Increased Damage of Charge Arrow by 1500%
Using Charge Arrows also uses Double Strafe
For each Enchant Grade All bonuses +10% of total Value |
Jewel of Guile | Cost: 50 Fractured Coins
Type: Acessory (Right)
Defense: 70
Armour Level: 2
Weight 10
Card Slot: [2]
Requirement
Base Job 1
Every Job
Movement Speed +15%
FLEE + 50
CON +20
CRT +20
Increased damage of Throw Stone by 1000%
Increased damage of Sand Attack by 2000%
For each Enchant Grade All bonuses +10% of total Value |
Sorin's Beads | Cost: 50 Fractured Coins
Type: Acessory (Right)
Defense: 70
Armour Level: 2
Weight 10
Card Slot: [2]
Requirement
Base Job 1
Every Job
CRIT+ 5
MDEF+ 126
WIS +20
SPL+ 20
Critical Shield +5%
Holy Light damage + 1000%
For each Enchant Grade All bonuses +10% of total Value |
Stonegrip Gauntlets | Cost: 50 Fractured Coins
Type: Acessory
Defense: 320
Armour Level: 2
Weight 400
Card Slot: [1]
Requirement
Base Job 1
Every Job
Reflected Damage Taken -65%
STR +200
DEX +200
+1 STR & DEX per Base Level
(Reduced effect past 250)
Weapon and Shield Unstrippable
For each Enchant Grade All bonuses +10% of total Value |
Hand of Darkness | Cost: 70 Fractured Coins
Type: Acessory
Defense: 50
Armour Level: 2
Weight 10
Card Slot: [2]
Requirement
Base Job 1
Every Job
Grants the Dark Cross Skill
STR +5%
INT +5%
Drain 4000 HP per hit
+20 per Soul Power
For each Enchant Grade All bonuses +10% of total Value |
Defender Ring | Cost: 60 Fractured Coins
Type: Acessory
Defense: 500
Armour Level: 2
Weight 10
Card Slot: [1]
Requirement
Base Job 1
Every Job
Threat Rate +100%
+1% per Job Level
(total +210% at Max.)
Coma Resistance +40%
MDEF +40
+1 per 2 base level
(Reduced effect past 250)
Increased Max HP by 1% per refinement
(Limit 30)
(Total +30% at Max.)
Increase Base Attack by DEF+MDEF
(Excluding Temporary Buffs)
For each Enchant Grade All bonuses +10% of total Value |
Ring of Wisdom | Cost: 60 Fractured Coins
Type: Acessory
Defense: 100
Armour Level: 2
Weight 10
Card Slot: [2]
Requirement
Base Job 1
Every Job
Defense Rate +10%
+1% per 10 Job levels
(Total +21% at Max.)
Dispel Resistance +65%
Mastery Level +50
+1 per 20 training with Master Ken
For every 5 Wisdom
+2 POW
+2 SPL
When struckhas a 10% chance to blast attacker with
powerful Holy Attack
For each Enchant Grade All bonuses +10% of total Value |
Facebreaker | Cost: 100 Fractured Coins
Type: Acessory
Defense: 50
Armour Level: 2
Weight 10
Card Slot: [2]
Requirement
Base Job 1
Every Job
While no weapons are equipped;
ATK+ 2 per Base Level Cap
Double Damage Chance +50%
Critical Damage +120%
Melee Damage +100%
Auto-Attack Damage +2000%
For each Enchant Grade All bonuses +10% of total Value |
Fractured Coin Equipment Possible Enchantments

'Enchantment NPC'Esmerelda The Riftbound Castle (new_zone02) 28, 185
Enchantments can be rolled on Fractured Coin Gear. The NPC can be found on the west side of Riftbound Castle. These are different from random item options in which these can be added in addition to them.
These enchantments can be added to make Fractured Coin equipment even more powerful. Please note that there are maximum's for some stats which can be found under ROTFR Exclusive Item Effects.
Each is randomly chosen and can roll any combination of offensive (slot 1) and defensive (slot 2) the below enchantments for 5 Fractured Coins. No duplicate enchants on the same item.
Below is a list of possible rolls for every Fractured Coin item. Each enchantment can be rolled on any item.
Many of these increases directly add to your total amount instead of multiply. Check out your Tome: of RO:TFR to see real time updated information of your current stats to find out what you want.
Unfortunately there is no way to keep a single enchantment and re-rolling will re-roll both enchantments.
Possible Enchantment Table | ||
---|---|---|
Enchantment Name | Enchantment Description Level 1 | Enchantment Description Level 2 |
Enchanted Fortitude
(slot 2) |
If Enchanted with random item options
(for all below effects):
Max HP +800;
+4 per Quality
Max SP +25;
+1 per 10 Quality
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
If Enchanted with random item options
(for all below effects):
Max HP +1000;
+5 per Quality
Max SP+30;
+1 per 8 Quality
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Enchanted Strength
(slot 1) |
If Enchanted (for all below effects):
ATK and MATK +300;
+4 per 20 Quality
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
If Enchanted (for all below effects):
ATK and MATK +400;
+5 per 20 Quality
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Ken’s Ferocity
(slot 1) |
STR, INT, and DEX + 150
+8 for each for every 10 Training with Master Ken
(Reduced Effect past 250)
Damage to all Size +8%;
+1% per 50 Training with Master Ken
(Reduced Effect past 250)
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
STR, INT, and DEX + 200
+10 for each for every 10 Training with Master Ken
(Reduced Effect past 250)
Damage to all Size +9%;
+1% per 40 Training with Master Ken
(Reduced Effect past 250)
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Ken’s Fervor
(slot 1) |
ATK +7%;
+1% per 50 Training with Master Ken
(Limit 240 Training)
(Total +11.8% at Max.)
MATK +7%;
+1% per 50 Training with Master Ken
(Limit 240 Training)
(Total +11.8% at Max.)
Delay after Skill use -20%;
-5% per 50 Training with Master Ken
(Limit 240 Training)
(Total -44% at Max.)
Hit +40;
+8 per 50 Training with Master Ken
(Limit 240 Training)
(Total +88.4 at Max.)
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
ATK +9%;
+1% per 40 Training with Master Ken
(Limit 240 Training)
(Total +15% at Max.)
MATK +9%;
+1% per 40 Training with Master Ken
(Limit 240 Training)
(Total +15% at Max.)
Delay after Skill use -30%;
-6% per 40 Training with Master Ken
(Limit 240 Training)
(Total -66% at Max.)
Hit +50;
+10 per 40 Training with Master Ken
(Limit 240 Training)
(Total +110 at Max.)
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Ken’s Tenacity
(slot 2) |
Vit+ 200;
+2 for every 5 Training with Master Ken
(Reduced Effect past 250)
DEF + 150;
+4 for every 5 Training with Master Ken
(Reduced Effect past 250)
MDEF+ 50;
+2 for every 5 Training with Master Ken
(Reduced Effect past 250)
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Vit+ 250;
+2 for every 4 Training with Master Ken
(Reduced Effect past 250)
DEF + 200;
+4 for every 4 Training with Master Ken
(Reduced Effect past 250)
MDEF+ 75;
+2 for every 4 Training with Master Ken
(Reduced Effect past 250)
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Professional Perseverance
(slot 2) |
Movement Speed +8%;
+1% per 12 Job Levels
(Total +17.17% at Max.)
Flee +50;
+4 per Job Level
(Total +490 at Max.)
Perfect Dodge +3%;
+1% per 25 Job Levels
(Total +7.4% at Max)
All Stats +60;
+8 per 10 Job Levels
(Total +148 at Max.)
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Movement Speed +10%;
+1% per 10 Job Levels
(Total +21% at Max.)
Flee +80;
+5 per Job Level
(Total +630 at Max.)
Perfect Dodge +5%;
+1% per 20 Job Levels
(Total +10.5% at Max)
All Stats +75;
+10 per 10 Job Levels
(Total +185 at Max.)
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Professional Prowess
(slot 1) |
Ignore 3% DEF and MDEF of target;
+1% per 7 Job Levels
(Total +18.7% at Max.)
All Stats +60;
+8 per 10 Job Levels
(Total+ 148 at Max.)
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Ignore 5% DEF and MDEF of target;
+1% per 5 Job Levels
(Total +27% at Max.)
All Stats +75;
+10 per 10 Job Levels
(Total+ 185 at Max.)
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Reborn Power
(slot 1) |
Critical Damage +35%;
+1% per 5 Rebirth
(Total +57% at Max.)
CRIT +8;
+1 per 12 Rebirth
(Total +17.17 at Max.)
Double Damage Rate +3%;
+1% per 12 Rebirth
(Total +12.67% at Max.)
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Critical Damage +50%;
+1% per 4 Rebirth
(Total +77.5% at Max.)
CRIT +10;
+1 per 10 Rebirth
(Total +22 at Max.)
Double Damage Rate +5%;
+1% per 10 Rebirth
(Total +16% at Max.)
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Reborn Resilience
(slot 2) |
Max HP +12%;
+3% per 25 Rebirth
(Total + 25.2% at Max.)
Max SP +5%;
+2% per 25 Rebirth
(Total + 13.8% at Max.)
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Max HP +15%;
+3% per 20 Rebirth
(Total + 31.5% at Max.)
Max SP +8%;
+2% per 20 Rebirth
(Total + 19% at Max.)
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Refine Determination
(slot 2) |
Healing Received +8%:
+4% per 6 refine (Limit 30)
(Total +28% at Max.)
All Elemental Damage Taken -3%;
-2% per 10 refine (Limit 30)
(Total -9% at Max.)
Reflected Damage -15%;
-4% per 5 refine (Limit 30)
(Total +39% at Max.)
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Healing Received +10%:
+5% per 6 refine (Limit 30)
(Total +35% at Max.)
All Elemental Damage Taken -5%;
-3% per 10 refine (Limit 30)
(Total -14% at Max.)
Reflected Damage -20%;
-5% per 5 refine (Limit 30)
(Total +50% at Max.)
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Refined Potential
(Slot 1) |
Damage to All Elements
+ 8% +2% per 10 refine
(Limit 30)
(Total + 14% at Max.)
Multi-Strike +XX%;
X% per X refine (Limit 30)
(Total +XX% at Max.)
Spell-Echo + XX%,
+X% per XX refine (Limit 30)
(Total +XX% at Max.)
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Damage to All Elements
+ 10%. +3% per 10 refine (Limit 30)
(Total + 19% at Max.)
Multi-Strike +20%;
4% per 10 refine (Limit 30)
(Total +32% at Max.)
Spell-Echo + 20%,
+4% per 10 refine (Limit 30)
(Total +32% at Max.)
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Soul Absorb
(slot 2) |
Drain 250 HP per hit;
+3 per 2 Soul Power
Drain 3 SP per hit;
+1 per 50 Soul Power
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Drain 300 HP per hit;
+4 per Soul Power
Drain 4 SP per hit;
+1 per 40 Soul Power
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Soul Force
(slot 1) |
Attack Speed +18%
Cooldown Recovery +30%;
+1 per 120 Soul Power
ATK + 240,
+4 per 2 Soul Power
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Attack Speed +22%
Cooldown Recovery +40%;
+1 per 100 Soul Power
ATK + 300,
+5 per 2 Soul Power
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Soul Spell
(slot 1) |
Fixed Cast Time -18%
Cooldown Recovery +30%;
+1 per 120 Soul Power
MATK +120;
+4 per 2 Soul Power
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |
Fixed Cast Time -22%
Cooldown Recovery +40%;
+1 per 100 Soul Power
MATK +150;
+5 per 2 Soul Power
Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons |