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Fractured Coin Equipment & Enchantment Rolls

Overview

ShopList.png

Fractured Equipment are powerful end game gear. They can be purchased using Fractured Coins in the west wing of Riftbound Castle from NPC Quarter Master Melissa (new_zone02) 15, 183. Each piece of equipment comes with their own unique powerful effects with the added ability to become enchanted as well as have random item options.



List of Fractured Equipment

Armour
Titan Armor

TitanTop.png

Cost: 90 Fractured Coins
Type: Armour
Defense: 280
Armour Level: 2
Weight 280
Card Slot: [1]

Requirement
Base Job 1
Every Job

ATK +10% & MATK +10%;
Additional ATK/MATK +1% per 20 Training with Master Ken

CRIT +10;
Additional +1 per 20 Soul Power

MDEF +80;
Additional +2 per Rebirth
(Total 180 at Max.)

Indestructable & Unstrippable

Increase Resistance to Silence & Stun by 50%

For each Enchant Grade All bonuses +10% of total Value
Titan Helm

TitanHelm.png

Cost: 90 Fractured Coins
Type: Upper Headgear
Defense: 240
Armour Level: 2
Weight 100
Card Slot: [1]

Requirement
Base Job 1
Every Job

MDEF +70;
+2 per refine
(Limit 30)
(Total +130 at Max.)

Experience Gain +10%;
+1% per 100 training with Master Ken
+1% per 100 Soul Power.

All stats +10
+1 every 2 Base Level
(Reduced effect past 250)

Cooldown Recovery Rate +30%;
+1% per 10 Soul Power

Immune to knockback

Resistance to Blind +50%

Remove gemstone requirements for most skills.

Indestructable & Unstrippable

For each Enchant Grade All bonuses +10% total value
Titan Shoes

TitanShoes.png

Cost: 90 Fractured Coins
Type: Shoes
Defense: 260
Armour Level: 2
Weight 50
Card Slot: [1]

Requirement
Base Job 1
Every Job

MDEF +90;
+2 per refine
(Limit 30)
(Total +150 at Max.)

Movement Speed +10%;
+1% per 5 Rebirths
(Total +32% at Max.)

Drain 3 SP per attack;
+1 per 10 Rebirths
(Total 14 at Max. )

Maximum HP/SP + 5%;
+1% every 10 Job Levels
(Total +16% at Max.)

Maximum HP +1000;
+100 per Training with Master Ken

Maximum SP +50;
+5 per training with Master Ken

For each Enchant Grade All bonuses +10% total value
Titan Manteau

TitanManeau.png

Cost: 90 Fractured Coins
Type: Garment
Defense: 250
Armour Level: 2
Weight 50
Card Slot: [1]

Requirement
Base Job 1
Every Job

MDEF +80

FLEE +3 per Soul Power

Chance to be Critically Hit -5%
-1% per 20 training with Master Ken

Critical hits against you deal -10% damage
-1% additional per 5 rebirths
(Total 22% at Max.)

Misc. Damage taken -10%
-1% per 2 refine (Limit 30)
(Includes Traps, Falcons, and other similar damage sources)
(Total -25% at Max.)

Reduces Neutral Property Damage +15%
-1% per 2 refine (Limit 30)
(Total 30% at Max.)

For each Enchant Grade All bonuses +10% total value
Titan Shield

TitanShield.png

Cost: 90 Fractured Coins
Type: Shield
Defense: 250
Armour Level: 2
Weight 50
Card Slot: [1]

Requirement
Base Job 1
Every Job

Elemental Resist +25% (Except Neutral)
+1% per 2 refine (Limit 30)
(Total 40% at Max.)

MDEF +70;
+1 per 2 Base Level
(Reduced effect past 250)

Reflect Damage Taken -1% per Rebirth
(Total -100% at Max.)

Indestructible & Unstrippable

[With Titan Helm equipped]
DEF +25
MDEF+ 3 per refine

For each Enchant Grade All bonuses +10% total value
Shades

Shades.png

Cost: 30 Fractured Coins
Type: Mid Headgear
Defense: 20
Armour Level: 2
Weight 10
Card Slot: [1]

Requirement
Base Job 1
Every Job

Adds 50% resistance to Blind status

STR+ 10;
+1 per Job Level
(Total 120 at Max.)

For each Enchant Grade All bonuses +10% total value
High Elven Ears

HighElvenEars.png

Cost: 30 Fractured Coins
Type: Mid Headgear
Defense: 20
Armour Level: 2
Weight 10
Card Slot: [1]

Requirement
Base Job 1
Every Job

Adds 50% resistance to Silence status

INT+ 10;
+1 per Job Level
(Total 120 at Max.)

For each Enchant Grade All bonuses +10% total value
Ultra X-Act

Binoculars

UltraBino.png

Cost: 30 Fractured Coins
Type: Mid Headgear
Defense: 20
Armour Level: 2
Weight 10
Card Slot: [1]

Requirement
Base Job 1
Every Job

Adds 50% resistance to Stun  status

DEX+ 10;
+1 per Job Level
(Total 120 at Max.)

For each Enchant Grade All bonuses +10% total value


Acessories
Ring Of Windsor

RingOfWindsor.png

Cost: 50 Fractured Coins
Type: Acessory (Right)
Defense: 70
Armour Level: 2
Weight 10
Card Slot: [2]

Requirement
Base Job 1
Every Job

ATK +10%
DEF +5%
POW +20
STA+ 20

If Moving HP Recovery is learned; restore 1% hp every 3 seconds

If Fatal Blow is learned; Bash damage increased by 1500%

For each Enchant Grade All bonuses +10% of total Value
Keyron's Tear

KeyronsTear.png

Cost: 50 Fractured Coins
Type: Acessory (Right)
Defense: 70
Armour Level: 2
Weight 10
Card Slot: [2]

Requirement
Base Job 1
Every Job

MATK +10%
MDEF +50
SPL +20
CRT+ 20

When using Energy Coat; 
gain 1% increased Cooldown Recovery speed for every 
  50 max SP for 5 minutes

For each Enchant Grade All bonuses +10% of total Value
Chain of Alt-Eisen

ChainOfAltEisen.png

Cost: 50 Fractured Coins
Type: Acessory (Right)
Defense: 70
Armour Level: 2
Weight 10
Card Slot: [2]

Requirement
Base Job 1
Every Job

Max HP +10%
All damage reduced by 5%
STA +20
CON +20

Using Crazy Uproar; adds additional ATK based bonuses
   the amount of Zeny you are carrying for 5 minutes

For each Enchant Grade All bonuses +10% of total Value
Damon's Glove

DamonsGlove.png

Cost: 50 Fractured Coins
Type: Acessory (Right)
Defense: 70
Armour Level: 2
Weight 10
Card Slot: [2]

Requirement
Base Job 1
Every Job

Ranged Damage +8%
HIT +5
POW+ 20
CRT+ 20

Increased Damage of Charge Arrow by 1500%
Using Charge Arrows also uses Double Strafe

For each Enchant Grade All bonuses +10% of total Value
Jewel of Guile

JewelOfGuile.png

Cost: 50 Fractured Coins
Type: Acessory (Right)
Defense: 70
Armour Level: 2
Weight 10
Card Slot: [2]

Requirement
Base Job 1
Every Job

Movement Speed +15%
FLEE + 50
CON +20
CRT +20

Increased damage of Throw Stone by 1000%
Increased damage of Sand Attack by 2000%

For each Enchant Grade All bonuses +10% of total Value
Sorin's Beads

SorinsBeads.png

Cost: 50 Fractured Coins
Type: Acessory (Right)
Defense: 70
Armour Level: 2
Weight 10
Card Slot: [2]

Requirement
Base Job 1
Every Job

CRIT+ 5
MDEF+ 126
WIS +20
SPL+ 20

Critical Shield +5%

Holy Light damage + 1000%

For each Enchant Grade All bonuses +10% of total Value
Stonegrip Gauntlets

StonegripGauntlets.png

Cost: 50 Fractured Coins
Type: Acessory
Defense: 320
Armour Level: 2
Weight 400
Card Slot: [1]

Requirement
Base Job 1
Every Job

Reflected Damage Taken -65%

STR +200
DEX +200
+1 STR & DEX per Base Level 
(Reduced effect past 250)

Weapon and Shield Unstrippable

For each Enchant Grade All bonuses +10% of total Value
Hand of Darkness

HandOfDarkness.png

Cost: 70 Fractured Coins
Type: Acessory
Defense: 50
Armour Level: 2
Weight 10
Card Slot: [2]

Requirement
Base Job 1
Every Job

Grants the Dark Cross Skill

STR +5%
INT +5%

Drain 4000 HP per hit
+20 per Soul Power

For each Enchant Grade All bonuses +10% of total Value
Defender Ring

DefenderRing.png

Cost: 60 Fractured Coins
Type: Acessory
Defense: 500
Armour Level: 2
Weight 10
Card Slot: [1]

Requirement
Base Job 1
Every Job

Threat Rate +100%
+1% per Job Level
(total +210% at Max.)

Coma Resistance +40%

MDEF +40
+1 per 2 base level 
(Reduced effect past 250)

Increased Max HP by 1% per refinement
(Limit 30)
(Total +30% at Max.)

Increase Base Attack by DEF+MDEF
(Excluding Temporary Buffs)

For each Enchant Grade All bonuses +10% of total Value
Ring of Wisdom

RingOfWisdom.png

Cost: 60 Fractured Coins
Type: Acessory
Defense: 100
Armour Level: 2
Weight 10
Card Slot: [2]

Requirement
Base Job 1
Every Job

Defense Rate +10%
+1% per 10 Job levels
(Total +21% at Max.)

Dispel Resistance +65%

Mastery Level +50
+1 per 20 training with Master Ken

For every 5 Wisdom
+2 POW
+2 SPL

When struckhas a 10% chance to blast attacker with
   powerful Holy Attack

For each Enchant Grade All bonuses +10% of total Value
Facebreaker

FaceBreaker.png

Cost: 100 Fractured Coins
Type: Acessory
Defense: 50
Armour Level: 2
Weight 10
Card Slot: [2]

Requirement
Base Job 1
Every Job

While no weapons are equipped;
ATK+ 2 per Base Level Cap
Double Damage Chance +50%
Critical Damage +120%
Melee Damage +100%
Auto-Attack Damage +2000%

For each Enchant Grade All bonuses +10% of total Value

Fractured Coin Equipment Possible Enchantments

Enchantment NPC Esmerelda

'Enchantment NPC'Esmerelda The Riftbound Castle (new_zone02) 28, 185

Enchantments can be rolled on Fractured Coin Gear. The NPC can be found on the west side of Riftbound Castle. These are different from random item options in which these can be added in addition to them.

These enchantments can be added to make Fractured Coin equipment even more powerful. Please note that there are maximum's for some stats which can be found under ROTFR Exclusive Item Effects.

Each is randomly chosen and can roll any combination of offensive (slot 1) and defensive (slot 2) the below enchantments for 5 Fractured Coins. No duplicate enchants on the same item.

Below is a list of possible rolls for every Fractured Coin item. Each enchantment can be rolled on any item.

Many of these increases directly add to your total amount instead of multiply. Check out your Tome: of RO:TFR to see real time updated information of your current stats to find out what you want.

Unfortunately there is no way to keep a single enchantment and re-rolling will re-roll both enchantments.

Possible Enchantment Table
Enchantment Name Enchantment Description Level 1 Enchantment Description Level 2
Enchanted Fortitude

(slot 2)

EnchantedFortL.png

If Enchanted with random item options 
(for all below effects):

Max HP +800;
+4 per Quality

Max SP +25;
+1 per 10 Quality

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
If Enchanted with random item options
(for all below effects):

Max HP +1000;
+5 per Quality

Max SP+30;
+1 per 8 Quality

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Enchanted Strength

(slot 1)


EnchantedStrengthL.png

If Enchanted (for all below effects):

ATK and MATK +300;
+4 per 20 Quality

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
If Enchanted (for all below effects):

ATK and MATK +400;
+5 per 20 Quality

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Ken’s Ferocity

(slot 1)


KensFerocityL.png

STR, INT, and DEX + 150
+8 for each for every 10 Training with Master Ken
(Reduced Effect past 250)

Damage to all Size +8%;
+1% per 50 Training with Master Ken
(Reduced Effect past 250)

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
STR, INT, and DEX + 200
+10 for each for every 10 Training with Master Ken
(Reduced Effect past 250)

Damage to all Size +9%;
+1% per 40 Training with Master Ken
(Reduced Effect past 250)

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Ken’s Fervor

(slot 1)


KensFervorL.png

ATK +7%;
+1% per 50 Training with Master Ken
(Limit 240 Training)
(Total +11.8% at Max.)

MATK +7%;
+1% per 50 Training with Master Ken
(Limit 240 Training)
(Total +11.8% at Max.)

Delay after Skill use -20%;
-5% per 50 Training with Master Ken
(Limit 240 Training)
(Total -44% at Max.)

Hit +40;
+8 per 50 Training with Master Ken
(Limit 240 Training)
(Total +88.4 at Max.)

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
ATK +9%;
+1% per 40 Training with Master Ken
(Limit 240 Training)
(Total +15% at Max.)

MATK +9%;
+1% per 40 Training with Master Ken
(Limit 240 Training)
(Total +15% at Max.)

Delay after Skill use -30%;
-6% per 40 Training with Master Ken
(Limit 240 Training)
(Total -66% at Max.)

Hit +50;
+10 per 40 Training with Master Ken
(Limit 240 Training)
(Total +110 at Max.)

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Ken’s Tenacity

(slot 2)


KensTenacityL.png

Vit+ 200;
+2 for every  5 Training with Master Ken
(Reduced Effect past 250)

DEF + 150;
+4 for every  5 Training with Master Ken
(Reduced Effect past 250)

MDEF+ 50;
+2 for every  5 Training with Master Ken
(Reduced Effect past 250)

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Vit+ 250;
+2 for every  4 Training with Master Ken
(Reduced Effect past 250)

DEF + 200;
+4 for every  4 Training with Master Ken
(Reduced Effect past 250)

MDEF+ 75;
+2 for every  4 Training with Master Ken
(Reduced Effect past 250)

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Professional Perseverance

(slot 2)


ProfessionalPersL.png

Movement Speed +8%;
+1% per 12 Job Levels
(Total +17.17% at Max.)

Flee +50;
+4 per Job Level
(Total +490 at Max.)

Perfect Dodge +3%;
+1% per 25 Job Levels
(Total +7.4% at Max)

All Stats +60;
+8 per 10 Job Levels
(Total +148 at Max.)

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Movement Speed +10%;
+1% per 10 Job Levels
(Total +21% at Max.)

Flee +80;
+5 per Job Level
(Total +630 at Max.)

Perfect Dodge +5%;
+1% per 20 Job Levels
(Total +10.5% at Max)

All Stats +75;
+10 per 10 Job Levels
(Total +185 at Max.)

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Professional Prowess

(slot 1)

ProfessionalProwL.png

Ignore 3% DEF and MDEF of target;
+1% per 7 Job Levels
(Total +18.7% at Max.)


All Stats +60;
+8 per 10 Job Levels
(Total+ 148 at Max.)

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Ignore 5% DEF and MDEF of target;
+1% per 5 Job Levels
(Total +27% at Max.)


All Stats +75;
+10 per 10 Job Levels
(Total+ 185 at Max.)

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Reborn Power

(slot 1)


RebornPowerL.png

Critical Damage +35%;
+1% per 5 Rebirth
(Total +57% at Max.)

CRIT +8;
+1 per 12 Rebirth
(Total +17.17 at Max.)

Double Damage Rate +3%;
+1% per 12 Rebirth
(Total +12.67% at Max.)

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Critical Damage +50%;
+1% per 4 Rebirth
(Total +77.5% at Max.)

CRIT +10;
+1 per 10 Rebirth
(Total +22 at Max.)

Double Damage Rate +5%;
+1% per 10 Rebirth
(Total +16% at Max.)

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Reborn Resilience

(slot 2)


RebornResiL.png

Max HP +12%;
+3% per 25 Rebirth
(Total + 25.2% at Max.)

Max SP +5%;
+2% per 25 Rebirth
(Total + 13.8% at Max.)

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Max HP +15%;
+3% per 20 Rebirth
(Total + 31.5% at Max.)

Max SP +8%;
+2% per 20 Rebirth
(Total + 19% at Max.)

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Refine Determination

(slot 2)

RefineDetermL.png

Healing Received +8%:
+4% per 6 refine (Limit 30)
(Total +28% at Max.)

All Elemental Damage Taken -3%;
-2% per 10 refine (Limit 30)
(Total -9% at Max.)

Reflected Damage -15%;
-4% per 5 refine (Limit 30)
(Total +39% at Max.)

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Healing Received +10%:
+5% per 6 refine (Limit 30)
(Total +35% at Max.)

All Elemental Damage Taken -5%;
-3% per 10 refine (Limit 30)
(Total -14% at Max.)

Reflected Damage -20%;
-5% per 5 refine (Limit 30)
(Total +50% at Max.)

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Refined Potential

(Slot 1)


RefinedPotentialL.png

Damage to All Elements
+ 8% +2% per 10 refine 
(Limit 30)
(Total + 14% at Max.)

Multi-Strike +XX%;
X% per X refine (Limit 30)
(Total +XX% at Max.)

Spell-Echo + XX%,
+X% per XX refine (Limit 30)
(Total +XX% at Max.)

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Damage to All Elements
+ 10%. +3% per 10 refine (Limit 30)
(Total + 19% at Max.)

Multi-Strike +20%;
4% per 10 refine (Limit 30)
(Total +32% at Max.)

Spell-Echo + 20%,
+4% per 10 refine (Limit 30)
(Total +32% at Max.)

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Soul Absorb

(slot 2)


SoulAbsorbL.png

Drain 250 HP per hit;
+3 per 2 Soul Power

Drain 3 SP per hit;
+1 per 50 Soul Power

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Drain 300 HP per hit;
+4 per Soul Power

Drain 4 SP per hit;
+1 per 40 Soul Power

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Soul Force

(slot 1)


SoulForceL.png

Attack Speed +18%

Cooldown Recovery +30%;
+1 per 120 Soul Power

ATK + 240,
+4 per 2 Soul Power

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Attack Speed +22%

Cooldown Recovery +40%;
+1 per 100 Soul Power

ATK + 300,
+5 per 2 Soul Power

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Soul Spell

SoulSpellL.png

(slot 1)

Fixed Cast Time -18%

Cooldown Recovery +30%;
+1 per 120 Soul Power

MATK +120;
+4 per 2 Soul Power

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
Fixed Cast Time -22%

Cooldown Recovery +40%;
+1 per 100 Soul Power

MATK +150;
+5 per 2 Soul Power

Bonuses Increased by 10% per Enchant Grade
Bonuses Doubled on Two-Handed Weapons
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