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|Lesser Enhancing |
|Lesser Enhancing |
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− | |Enhances the quality of an item by 20, works on |
+ | |Enhances the quality of an item by 20, works on any quality item. |
|Drop, Old Lady |
|Drop, Old Lady |
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|T4/33% |
|T4/33% |
Revision as of 22:13, 19 September 2021
Overview
These items can help you fine-tune builds, get specific bonuses or exponentially improve your item power.
- Refining bonuses apply up to +30 unless specified otherwise, items can be refined up to +100 for extra atk/def.
- It's Impossible to lose an item by failing refining. You can however lose refine levels up to half the current level.
- Different Currencies have different drop rates.
- crafted gear are weaker than higher instance/quest items, but they can be worn from Lv1 and most don't have class restrictions, and are also easy to make,
Currency
- Most currencies can be crafted or traded with the old lady npc on the East Wing.
- Currency has 7 tiers of rarity, you are guaranteed to get each tier eventually, and when a tier drop is determined it has a chance of being the item.
- Higher monster levels give currency slightly more frequently.
- Each tier has its own chance of rolling, meaning you can get a T1 then a T3 in a row.
- For every mob that you don't drop a currency, it increase the odds you'll get a currency on the next. these odds are very slightly increased if you're a VIP player and are different for each currency tier.
- This guarantees every currency is farmable and obtainable, even the rarest ones, eventually.
Currency | Effect | How to Obtain | Tier/Rate |
---|---|---|---|
Augmentation | Add's a random mod to the item, requires an empty mod space. | Drop, Old Lady, Dust Exchange | T1/33% |
Fractal | Rerolls the values of the current item's mods. | Drop, Dust Exchange | T1/66% |
Refraction | Rerolls the values of the current item's mods. These values are very likely to be better than current ones. | Drop, Dust Exchange | T2/50% |
Lesser Refine | 100% chance to refine any item by +1 up to +10, works on any equipment/charm. | Drop, Dust Exchange | T2/50% |
Refine | 100% chance to refine any item by +1 up to +30, works on any equipment/charm. | Drop, Old Lady | T3/25% |
Chaotic | Randomly changes all mods on the items, may leave empty slots. | Drop, Old Lady, Dust Exchange | T3/25% |
Protean | Changes the Stat bonus on the second slot to +X all stats. | Drop, Old Lady, Dust Exchange | T3/25% |
Lesser Absorption | Removes the mod enchants from the item and stores on it to be used on other items. The item must be of the same category. Works on items under 500 quality. | Drop, Dust Exchange | T3/25% |
Lesser Enhancing | Enhances the quality of an item by 20, works on any quality item. | Drop, Old Lady | T4/33% |
Emergent Purging | Removes the first 2 mods on an item, generating 2 empty slots | Drop, Old Lady | T4/33% |
Terminal Purging | Removes the last 2 mods on an item, generating 2 empty slots | Drop, Old Lady | T4/33% |
Determinate Purging | Removes one choosen mod on an item, generating an empty slot | Drop | T5/33% |
Greater Refine | Refines any item by +1 up to +100, works on any equipment/charm. | Drop, Old Lady | T5/33% |
Absorption | Removes the mod enchants from the item and stores on it to be used on other items. The item must be of the same category. Works on items under 2000 quality. | Drop, Old Lady | T5/33% |
Greater Enhancing | Enhances the quality of an item by 20, works on items under 500 quality. | Drop, Old Lady | T6/50% |
Greater Absorption | Removes the mod enchants from the item and stores on it to be used on other items. The item must be of the same category. Works on items of any quality level. | Drop, Old Lady | T6/50% |
Distorted Temporal | Clones an item and randomly removes one of its enchants, no cards or card slot enchants are cloned. | Drop | T7/75% |
Temporal | Clones an item and all it's enchants, no cards or card slot enchants are cloned. | Drop | T7/25% |
Mystical Dust Shard | Generated from disenchanted items, can be crafted into Mystical Dust. Double click to craft as many as possible. | Disenchant | - |
Mystical Dust | Can be exchanged for different stones at a varying cost with the old lady NPC. | Mystical Dust | - |
Currency Drop Determination (It's a complicated but balanced system):
Every currency tier has a determined base value roll, every monster killed decreases the rolls needed for a drop.
- Tier 1: 18.000 (Sort of common)
- Tier 2: 72.000 (4x less likely than Tier 1)
- Tier 3: 144.000 (8x less likely than Tier 1)
- Tier 4: 288.000 (16x less likely than Tier 1)
- Tier 5: 576.000 (32x less likely than Tier 1)
- Tier 6: 1.152.000 (64x less likely than Tier 1)
- Tier 7: 11.152.000 (640x less likely than Tier 1)
There is a pity system where every time an item doesn't drop from that tier, it gets easier, guaranteeing it eventually happens, this progress is faster with higher level monsters. Monster level also ensures better rolls for each tier. The tiers are separated and dropping a T3 doesn't reset progress on T6 for example
There a chance for a "Super Lucky Drop" where you get an item and it doesn't reset the pity system, ensuring a faster next roll.
On average according to staff, a T7 drop should require in a worst case 78.000 kills to trigger a pity drop, varying according to monster strenght.
Charms
All charms can be obtained with random drops, they have quality and mods.
- Charms have different rarities, Pegasus Charm for example is only obtainable from Charm Boxes at a low rate.
- It's important to balance the benefits of the mods with higher quality for better charm bonuses, sometimes having lower quality with better mods outweight the % bonus/quality.
Stones
You can have a sub job stone and a crafted stone at a time.
Unstable rift monsters drop the stone shards to craft
- Different Classes have different stone bonuses. It has enchants according to the job progression of your subclass along with stat bonuses. Transcendent classes have an extra HP and base level bonus.
- Crafting stones requires 20 shards, and 10 subsequent shards for each upgrade.
- Stones are not lost and are saved on the NPC,
Stone | Main Effect | Recommended Use | Color |
---|---|---|---|
Force | Weight Limit, Critical Damage, Double Damage Chance | Overall damage and weight increase | Purple |
Cosmic | Move Speed, P.Dodge, Cast delay/cooldown, enables use of Teleport/Warp Portal/Perfect Hiding, Removes gemstone cost. | Very good convenience and skill spam | Blue |
Spirit | Changes to Ghost Property, summons up to 6 minions according to base stats, minions have a portion of user's level and stats. | Necromancer-like changes. | Orange |
Truth | Permanent Endure and Cloaking vision, Max HP and HP Regen, Increased threat for raid tanking | Best for tanking and sustain | Red |
Temporal | Multi Strike and Spell Echo, Chance to revive on death, crit rate and crit shield, any revives fully heals. | Good for high risk situations and getting extra hits | Green |
Wisdom | Massive magic damage increase, casting can't be interrupted | Good for safe mages, specially early game. | Yellow |